Rune Solver Rig

Arrows spin, stop on their answer and shake. Every captured frame goes to your real solver (YOLO model + RuneTracker) via /rune/frame, at whatever rate it can keep up with.

checking solver…
Rune · live capture✕
preview · not capturing
Solver offlineThe model runs on the owner's PC. Start it with python showcase/serve.py --tunnel and open the link it prints, or paste the tunnel URL and key under Settings → Solver.
Bot would
press
0.00s · 0 frames
0.0 fps
Capture logone tick per frame the solver saw
arrow really paused spinning / unsure confident confident + still locked
Settings✕

Arrows

Click to cycle the answer and the kind (long ↻ rotates, rainbow/violet are short and still). 🎲 = random each run.

Long arrows

Like the real rune: long arrows rotate, short arrows stay still.

Real frames

0 = as fast as the solver answers

Connection

JPEG blurs colour detail, and the model misses some arrows on it. Lossless gives the solver what the bot sees, at a lower frame rate.

Tracker (sent on reset)

Shape check: the arrow's own outline decides ← vs →. The model's left/right call depends on where the arrow sits.
Still frames in a row before an arrow locks
How far an arrow may turn and still count as paused
Pixels of shake to ignore
The bot uses 8 s
Quest logclear
  • No runs yet. Press Activate rune.